THE LATEST RELEASE
HOLE
CRAZE.
One finger.
A world to swallow.
2025–2026 / iOS + Android
Collect. Grow.
Find your route.
Guide a growing hole through a world of objects. Collect, plan your route and complete the targets — with one finger.
Every layer.
One developer.
I was the sole developer at Lightwell Games. I built the gameplay, level tools, backend and live operations, and owned the performance work.
LEAD GAME DEVELOPER / UNITY · C#
From the client.
To the live service.
I developed the gameplay in full: the interactions, game logic and systems that turn a level into something you can play.