SENIOR GAME DEVELOPERISTANBUL, TR

A portfolio by Serhat Karabağ

IT STARTSWITH AFEELING.

I build the games you feel.
And the systems you don’t see.

Explore the work
UNITY / C#GAMEPLAY → BACKEND
FEEL LAB/ 001
ONE GESTURE. A CHAIN REACTION.00 / 03
THE FEEL

Pull the orange puck. Release. Collect the three rings.

6+years building games
and connected products

Currently atVirtual Projects

FROM EXPERIMENT TO RELEASE

01 / SELECTED WORK

THE FEELING,
SHIPPED.

Games, daily habits, new possibilities. Three products. The same attention to what happens after you tap.

01 / MOBILE PUZZLESOLE DEVELOPER

HOLE
CRAZE

A small hole.
A whole world of systems.

I developed Hole Craze on my own at Lightwell Games — from the first interaction to level tools, performance, live operations and backend.

Play on the App Store
LEAD GAME DEVELOPERLIGHTWELL GAMES · 2025–2026
BEHIND THE GAME

One developer.
The whole loop.

I developed the gameplay in full: the interactions, game logic and systems that turn a level into something you can play.

UNITY / HEALTH

Everyday movement, made rewarding. A mobile product connecting steps, health data and real rewards.

$250k+advertising revenue
Germany & Austria

MY FOCUSMobile development · Health integrations

UNITY / AI

An idea becomes a conversation. A conversation becomes an image. AI experiences brought together in one mobile app.

Text ↔ ImageOpenAI · Azure · SDXL

MY FOCUSAI conversation · Image generation integration

[ / ]More experiments. More moving parts.Explore my code on GitHub

02 / HOW I BUILD

INPUT → SYSTEM → FEELING

THE MAGIC IS
IN THE DETAILS.

I’m Serhat, a senior game developer in Istanbul. I work across gameplay, architecture and connected systems. I care about the response you feel, and everything it takes to deliver it.

01 / INPUT

Make it respond.

The first touch matters. Controls, game logic and mechanics should make the next move feel natural.

Unity · C# · Gameplay · Editor tools

02 / SYSTEM

Give it structure.

Clear responsibilities, reusable tools and deliberate performance work. Systems that leave room for the next idea.

DOTS / ECS · Zenject · UniTask · Addressables

03 / FEEDBACK

Keep it connected.

A game continues after release. Backends, multiplayer and live operations keep the experience moving.

Photon · PlayFab · Azure · ASP.NET · LiveOps

The little experiment above follows the same chain. Switch to the system view to see it in motion.

03 /The journey

Always
levelling up.

From writing the first line to shipping the whole experience.

AUG 2026 — PRESENT Senior Game Developer Virtual Projects CURRENT

Full-time · Istanbul, Türkiye · Hybrid

DEC 2025 — MAY 2026 Lead Game Developer Lightwell Games

Full-time · Istanbul, Türkiye · On-site. Developed Hole Craze: Puzzle Game with Unity and C#.

MAY 2022 — NOV 2025Senior Game DeveloperAnimation International Turkey

Full-time · Istanbul, Türkiye · On-site. Led projects from concept to release, optimized gameplay, mentored developers, and improved cross-functional workflows.

NOV 2019 — MAY 2022Game DeveloperAtlas Software JSC

Built core gameplay, level mechanics, and C# game logic and AI. Created development tools and optimized performance and loading times.

MAR 2019 — JUL 2019Software Development InternOnur Air Transportation Inc.

Developed an employee web application with ASP.NET MVC and worked with the development team to identify and resolve software bugs.

A SOLID FOUNDATION

B.Sc. Computer EngineeringNamık Kemal University · 2014–2019
English · ProficientCambridge certified
Earlier education +

Hasan Polatkan Anatolian High School · 2010–2014

04 / NEXT, TOGETHEREVERY GOOD GAME STARTS SOMEWHERE.

Have something in mind?
Let’s make it feel right.

Let’s make it happen

What’s on
your mind?

Prefer email? Write to contact@serhat.dev