SENIOR GAME DEVELOPERISTANBUL, TR

Serhat Karabağ UNITY / C# · GAMEPLAY & SYSTEMS

READY, PLAYER ONE?

Choose your game. Press play.
Gameplay, tools, backend — I build it all.

Explore the work
UNITY / C#GAMEPLAY → BACKEND
GAME LAB
MULTIPLY & CONQUER

One becomes a crowd.

00/ 240
LEVEL
WAVE 00 / 035 SHIELDS
ONE FINGER. A WHOLE CROWD.

7+years building games
and connected products

Currently atVirtual Projects

FROM EXPERIMENT TO RELEASE

01 / SELECTED WORK

Out in the world.

A mobile game. A reason to move. An AI assistant. Three releases, built with the same attention to what happens after a touch.

01 / MOBILE PUZZLESOLE DEVELOPER

THE LATEST RELEASE

HOLE
CRAZE.

One finger.
A world to swallow.

LIGHTWELL GAMES
2025–2026 / iOS + Android
01 / THE GAME

Collect. Grow.
Find your route.

Guide a growing hole through a world of objects. Collect, plan your route and complete the targets — with one finger.

02 / MY ROLE

Every layer.
One developer.

I was the sole developer at Lightwell Games. I built the gameplay, level tools, backend and live operations, and owned the performance work.

LEAD GAME DEVELOPER / UNITY · C#

DEVELOPMENT SCOPE

From the client.
To the live service.

I developed the gameplay in full: the interactions, game logic and systems that turn a level into something you can play.

UNITY / HEALTH

Everyday movement, made rewarding. A mobile product connecting steps, health data and real rewards.

$250k+advertising revenue
Germany & Austria

MY FOCUSMobile development · Health integrations

UNITY / AI

A generative AI assistant for conversation, writing, translation, voice, document analysis and image creation. One mobile app, many ways to work with AI.

Generative AIChat · Voice · PDFs · Images

MY FOCUSAI experiences · Model & service integrations

[ / ]More experiments. More moving parts.Explore my code on GitHub

02 / HOW I BUILD

INPUT → SYSTEM → FEELING

One move.
Layers of craft.

I’m Serhat, a senior game developer in Istanbul. I work across gameplay, architecture and connected systems. I care about the response you feel, and everything it takes to deliver it.

Play a move. Watch its layers in the same view.

TAKE IT APART
EXAMPLE MOVE

Make a move in Match. See your own board here.

Then it feels like a game.

The pieces travel, land and react. Timing, original 3D pieces and optional sound make each response readable. Reduce motion, and the rules still hold.

TIMING · MOTION · SOUND

BEYOND THE SCREENPhoton · PlayFab · Azure · ASP.NET · LiveOps

03 /The journey

Always
levelling up.

Seven years of games, teams and new challenges.

AUG 2026 — PRESENT Senior Game Developer Virtual Projects CURRENT
DEC 2025 — MAY 2026 Lead Game Developer Lightwell Games
MAY 2022 — NOV 2025Senior Game DeveloperAnimation International Turkey
NOV 2019 — MAY 2022Game DeveloperAtlas Software JSC
MAR 2019 — JUL 2019Software Development InternOnur Air Transportation Inc.

A SOLID FOUNDATION

B.Sc. Computer EngineeringNamık Kemal University · 2014–2019
English · ProficientCambridge certified
Earlier education +

Hasan Polatkan Anatolian High School · 2010–2014

04 / NEXT, TOGETHEREVERY GOOD GAME STARTS SOMEWHERE.

Have something in mind?
Let’s make it feel right.

SERHAT KARABAĞ / GAME LAB

Complete a match. See its layers in the same view.

Let’s make it happen

What’s on
your mind?

Prefer email? Write to contact@serhat.dev